About Me

I am a game designer who seeks innovation, novel ideas and unlocking the creativity of players. Besides, I really love dogs.

Areas of expertise

Game Design

Game Design

When designing games, I strive for two things in my work process: iteration and innovation. The faster you can test your new idea, so much the better. I also try to get my hands on all kinds of theories about game and level design.

Coding

Coding

As a game designer it is important to understand the practice of coding and to be able to express your ideas with self-made prototypes. I have coded all my game projects by myself or contributed in major parts to the entire code.

Content Integration

Content Integration / Level Design

All parts of the game must be carefully assembled into the final experience for the player. I am able to get comfortable with new technology pretty quickly and really like to work on problems with given constraints.

Fun Facts

Highest Ludum Dare placement

#40 (Innovation)

Games and prototypes made

30+

Highest upvoted reddit post

38.479 (1.3M views)

Resume

Education

2015-2019

M.A. Computer Game Science (Grade: 1.6)

University of Bayreuth

Inter alia courses and projects in game & level design, programming and writing

2011-2015

B.A. Media Studies (Grade: 1.5)

Minor: Applied Computer Science

University of Bayreuth

Inter alia courses and projects in game design, game studies and general programming

2003-2011

A-Level (Grade: 2.0)

Caspar-Vischer-Gymnasium Kulmbach

Professional experience

2014 - 2015

Intern - Content Integration

Deck13

Inter alia communicating in an international team, implementing level logic and writing concepts

2012 - 2014

Academic assistance

Media Science Bayreuth

Inter alia heading the Dispositiv blog, organising events and scoring work of other students in Unity

2012-2013

Freelance writer (games)

Hamburger Abendblatt & Nordbayerischer Kurier

Inter alia copyediting, visiting events and writing reviews

Notable design skills

> Prototyping

> Iterative design

> Good knowledge in game & level design theory

> Keen interest in psychology

Notable technical skills

> Unity (C#)

> Game Maker Studio

> Unreal Engine 4

> Basic experience in C++, HTML, Java and Javascript

> Keen interest in IT security questions

> Competent with office software, image editing programs, version control and bug tracking solutions

Portfolio

Blog&Links

Contact

mail(at)philipphaderdauer.de

Contact Form