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A collection of my papers

Here you can find a collection of the papers I wrote about games. Sorted by date.

Master thesis: Using system dynamics and the spatiality of the video game to create social gameplay (In progress)

Borders and shooters (1.3)

The colonial gaze in No Man's Sky (1.0)

Speedrunning as a phenomenon (1.3)

Bachelor thesis: Patterns in level design (1.3)

Dark Souls' multiplayer component as a sociotechnical system (1.0)

How Assassin's Creed tries to depict memory (1.3)