A collection of my papers
Here you can find a collection of the papers I wrote about games. Sorted by date.
Master thesis: Using system dynamics and the spatiality of the video game to create social gameplay (In progress)
The colonial gaze in No Man's Sky (1.0)
Speedrunning as a phenomenon (1.3)
Bachelor thesis: Patterns in level design (1.3)
Dark Souls' multiplayer component as a sociotechnical system (1.0)
How Assassin's Creed tries to depict memory (1.3)
Philipp Haderdauer
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1 September, 2018